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Items & inventories · Step

Wear down the item in hand

Take durability off the item in hand. If it runs out, the item breaks and is gone.

Basic plan m.inv.damage_held

In a flow

“When a player breaks a block → Wear down the item in hand by 5.”

When a player breaks a block → Wear down the item in hand by 5.

What it does

Take durability off the item in hand. If it runs out, the item breaks and is gone. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 2 values later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: take durability off the item in hand. If it runs out, the item breaks and is gone.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Damage Number

How much durability to wear off, from 1 to 2000.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Values it gives

Broke Yes / no

True when it ran out and broke. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Left Number

Durability left (0 when it broke). e.g. 1555

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Items & inventories

Wires and sockets · Data values · Plans