Items & inventories · Step
Wear down the item in hand
Take durability off the item in hand. If it runs out, the item breaks and is gone.
m.inv.damage_held
In a flow
“When a player breaks a block → Wear down the item in hand by 5.”
When a player breaks a block → Wear down the item in hand by 5.
What it does
Take durability off the item in hand. If it runs out, the item breaks and is gone. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 2 values later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: take durability off the item in hand. If it runs out, the item breaks and is gone.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Damage Number
-
How much durability to wear off, from 1 to 2000.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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Values it gives
- Broke Yes / no
-
True when it ran out and broke. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Left Number
-
Durability left (0 when it broke). e.g. 1555
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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