Commands · Value
Read an item
Read a name as an item or block type such as diamond or minecraft:diamond_sword.
m.cmd.read_item
In a flow
“When a player uses /kit → Read an item from the line → Give them one.”
When a player uses /kit → Read an item from the line → Give them one.
What it does
Read a name as an item or block type such as diamond or minecraft:diamond_sword. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: read a name as an item or block type such as diamond or minecraft:diamond_sword.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Text Text
-
What to read. Variables allowed, like {trigger.args} for everything after the command's name.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.
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Values it gives
- Value Material
-
The item type. e.g. Diamond
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Worked Yes / no
-
True when the text was read as asked. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Problem Text
-
What was wrong, in plain words. Empty when it worked. e.g. Hello there
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more