Players · Value
Experience to next level
How many points a player's current level needs to reach the next one, and how many of those they have.
m.player.xp_to_next
In a flow
“When a player uses a command → Answer: {node.x.into} of {node.x.needed} to level up.”
When a player uses a command → Answer: {node.x.into} of {node.x.needed} to level up.
What it does
How many points a player's current level needs to reach the next one, and how many of those they have. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: how many points a player's current level needs to reach the next one, and how many of those they have.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Points needed Number
-
Points from this level to the next. e.g. 17
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Points so far Number
-
How many of those they already have. e.g. 8
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more