Entities & mobs · Step
Spawn primed TNT
Light a block of TNT at a location with its own fuse and blast size, as an entity you can push around.
m.entity.spawn_tnt
In a flow
“When a player uses a command → Spawn primed TNT at Player location with a 3 second fuse.”
When a player uses a command → Spawn primed TNT at Player location with a 3 second fuse.
What it does
Light a block of TNT at a location with its own fuse and blast size, as an entity you can push around. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: light a block of TNT at a location with its own fuse and blast size, as an entity you can push around.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Fuse Number
-
Ticks until it blows up, from 1 to 1200. 20 ticks are one second.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 80.
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- Power Number
-
How big the blast is. 4 is normal TNT.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 4.
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Values it gives
- Entity Entity
-
What spawned. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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