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Entities & mobs · Step

Spawn a stray

Spawns a stray where you say, with its own settings ready to fill in: should burn in day. Empty settings keep the usual values.

Basic plan m.spawn.stray

In a flow

“When a player types /boss → Spawn a stray at world 0 64 0 with should burn in day on → Answer It's here!”

When a player types /boss → Spawn a stray at world 0 64 0 with should burn in day on → Answer It's here!

What it does

Spawns a stray where you say, with its own settings ready to fill in: should burn in day. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: spawns a stray where you say, with its own settings ready to fill in: should burn in day. Empty settings keep the usual values.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where it appears: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Should burn in day Yes / no

Its should burn in day; leave empty for the usual.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Values it gives

Entity Entity

The stray it spawned. Wire it into any Entity pin. e.g. Stray

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans