Starts when · Starts a flow
When a structure is looked up
Starts when something (a map, a command, an eye of ender) looks for the nearest structure.
m.on.structures_locate
In a flow
“When a structure is looked up, the steps wired after it run.”
When structures locate → Broadcast {trigger.radius}
What it does
Starts when something (a map, a command, an eye of ender) looks for the nearest structure. It starts a flow, and gives the steps after it values about what happened. It gives 4 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a structure is looked up.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Origin Location
-
The origin of the structures locate. e.g. world 10 64 -3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Radius Number
-
The radius of the structures locate. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Should find unexplored Yes / no
-
The should find unexplored of the structures locate. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- World Text
-
The world of the structures locate. e.g. world
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more