Logic · Step
Cancel: an experience bottle breaks
Stops this from happening, as if it never did: an experience bottle breaks. Only in a flow that starts when an experience bottle breaks, before any Wait.
m.on.exp_bottle.cancel
In a flow
“When an experience bottle breaks → If something → Cancel: an experience bottle breaks”
When an experience bottle breaks → If something → Cancel: an experience bottle breaks
What it does
Stops this from happening, as if it never did: an experience bottle breaks. Only in a flow that starts when an experience bottle breaks, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: an experience bottle breaks. Only in a flow that starts when an experience bottle breaks, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.