Logic · Step
Cancel: a game rule is changed
Stops this from happening, as if it never did: a game rule is changed. Only in a flow that starts when a game rule is changed, before any Wait.
m.on.world_game_rule_change.cancel
In a flow
“When a game rule is changed → If something → Cancel: a game rule is changed”
When a game rule is changed → If something → Cancel: a game rule is changed
What it does
Stops this from happening, as if it never did: a game rule is changed. Only in a flow that starts when a game rule is changed, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a game rule is changed. Only in a flow that starts when a game rule is changed, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.