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Entities & mobs · Value

Entity passengers

Everything riding on an entity, and how many.

Basic plan m.entity.passengers_of

In a flow

“When a player right-clicks a boat → Entity passengers → Answer: {node.p.count} aboard.”

When a player right-clicks a boat → Entity passengers → Answer: {node.p.count} aboard.

What it does

Everything riding on an entity, and how many. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: everything riding on an entity, and how many.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Passengers list:entity

The riders. e.g. Skeleton

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd onboarding questionAdd to listAdd up timesAutoMod: add or remove allowed wordsAutoMod: add or remove wordsAutoMod: block wordsBar chartBest by a fieldand 88 more

Count Number

How many there were. e.g. 2

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans