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Entities & mobs · Step

Spawn an armed mob

Spawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps.

Basic plan m.entity.spawn_armed

In a flow

“When a player enters a region → Spawn an armed mob: minecraft:skeleton with a bow.”

When a player enters a region → Spawn an armed mob: minecraft:skeleton with a bow.

What it does

Spawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: spawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Entity Entity

What spawned. Wire it into any Entity pin. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans