Entities & mobs · Step
Spawn an armed mob
Spawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps.
m.entity.spawn_armed
In a flow
“When a player enters a region → Spawn an armed mob: minecraft:skeleton with a bow.”
When a player enters a region → Spawn an armed mob: minecraft:skeleton with a bow.
What it does
Spawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawn a mob already holding a weapon and wearing a helmet, so you don't need extra steps.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Entity Entity
-
What spawned. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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