Menus · Value
Menu history
How many menus a player has stepped through to get here, and the name of the one before.
m.menu.history
In a flow
“When a player clicks a menu slot → Menu history → If Depth is 0 → Hide the back button.”
When a player clicks a menu slot → Menu history → If Depth is 0 → Hide the back button.
What it does
How many menus a player has stepped through to get here, and the name of the one before. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: how many menus a player has stepped through to get here, and the name of the one before.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Depth Number
-
How many menus are behind this one. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Previous Text
-
The name of the one before. Empty when none. e.g. main
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more