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Saved data · Value

Saved list entry

One entry of a saved list, picked by its position, counting from 1.

Basic plan m.state.list_item

In a flow

“When a player uses a command → Answer: Your first stop was {node.e.item}.”

When a player uses a command → Answer: Your first stop was {node.e.item}.

What it does

One entry of a saved list, picked by its position, counting from 1. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Saved data in the palette.

When to use it

Use it when the flow needs to: one entry of a saved list, picked by its position, counting from 1.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

Which entity, for entity. Wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Which block, for block: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Position Number

Which entry, counting from 1.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Values it gives

Entry Text

The entry. Empty when the list is shorter. e.g. spawn

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Found Yes / no

True when the list has that position. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Saved data

Wires and sockets · Data values · Plans