Server & admin · Value
World tickable tile entity count
Gives the world's tickable tile entity count, a whole number. Pick the world in World.
m.wld.world.tickable_tile_entity_count
In a flow
“When a player types /setup → Answer tickable tile entity count: {node.v.value} → Done”
When a player types /setup → Answer tickable tile entity count: {node.v.value} → Done
What it does
Gives the world's tickable tile entity count, a whole number. Pick the world in World. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.
When to use it
Use it when the flow changes the server itself: gives the world's tickable tile entity count, a whole number. Pick the world in World.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- World Text
-
Which world, like world or world_nether.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses world.
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Values it gives
- Tickable tile entity cou Number
-
The world's tickable tile entity count. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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