Items & inventories · Value
List enchantments
How many enchantments an item has and their names.
m.item.enchant_count
In a flow
“When a player right-clicks → Item in hand → List enchantments → Answer: {node.l.count} enchantments.”
When a player right-clicks → Item in hand → List enchantments → Answer: {node.l.count} enchantments.
What it does
How many enchantments an item has and their names. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: how many enchantments an item has and their names.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The item: wire one in, like Item in hand from Item in hand.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Count Number
-
How many enchantments. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Names list:text
-
Their names, like sharpness. e.g. sharpness, unbreaking
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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