Items & inventories · Value
Item as component string
Gives the item's as component string, a text. Paper: this ItemMeta as a component-compliant string.
m.meta.item.as_component_string
In a flow
“When a player types /kit → Answer as component string: {node.v.value} → Done”
When a player types /kit → Answer as component string: {node.v.value} → Done
What it does
Gives the item's as component string, a text. Paper: this ItemMeta as a component-compliant string. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: gives the item's as component string, a text. Paper: this ItemMeta as a component-compliant string.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The item: wire one in, like Item from Make a item.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- As component string Text
-
The item's as component string. e.g. Elementium
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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