Starts when · Starts a flow
When a player breaks a block
Starts when a player breaks a block. Cancel the event to keep the block where it is.
m.event.block_break
In a flow
“When a player breaks a block, the steps wired after it run.”
When a player breaks a block → If Block type is minecraft:diamond_ore → Broadcast {player.name} found diamonds!
What it does
Starts when a player breaks a block. Cancel the event to keep the block where it is. It starts a flow, and gives the steps after it values about what happened. It gives 4 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player breaks a block.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block Block
-
The block, with its type and location. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block type Text
-
The block's type, like minecraft:stone. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Location Location
-
Where it happened. e.g. world 10 64 -3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more