World & blocks · Value
Height above ground
How many blocks a location is above the highest block in its column. Zero or less means at or under the ground.
m.world.height_above_ground
In a flow
“Every second → Height above ground of a player → If more than 20 → Show a message: Careful up there.”
Every second → Height above ground of a player → If more than 20 → Show a message: Careful up there.
What it does
How many blocks a location is above the highest block in its column. Zero or less means at or under the ground. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: how many blocks a location is above the highest block in its column. Zero or less means at or under the ground.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Blocks Number
-
How far above the highest block. Negative when it is below. e.g. 3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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