Logic · Step
Player item mend: set repair amount
Changes the player item mend's repair amount before the server goes on with it. Paper: the amount the item will be repaired. Only before any Wait.
m.on.player_item_mend.set_repair_amount
In a flow
“When mending repairs an item → Player item mend: set repair amount → Done”
When mending repairs an item → Player item mend: set repair amount → Done
What it does
Changes the player item mend's repair amount before the server goes on with it. Paper: the amount the item will be repaired. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player item mend's repair amount before the server goes on with it. Paper: the amount the item will be repaired. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Repair amount Number
-
The player item mend's new repair amount.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more