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Entities & mobs · Step

Spawn a wind charge

Spawns a wind charge where you say, with its own settings ready to fill in. Empty settings keep the usual values.

Basic plan m.spawn.wind_charge

In a flow

“When a player types /boss → Spawn a wind charge at world 0 64 0 → Answer It's here!”

When a player types /boss → Spawn a wind charge at world 0 64 0 → Answer It's here!

What it does

Spawns a wind charge where you say, with its own settings ready to fill in. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: spawns a wind charge where you say, with its own settings ready to fill in. Empty settings keep the usual values.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where it appears: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Entity Entity

The wind charge it spawned. Wire it into any Entity pin. e.g. Wind Charge

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans