Starts when · Starts a flow
When something gets in a vehicle
Starts when a player or mob gets into a boat, minecart or other vehicle.
m.on.vehicle_enter
In a flow
“When something gets in a vehicle, the steps wired after it run.”
When an entity enters a vehicle → Broadcast It happened!
What it does
Starts when a player or mob gets into a boat, minecart or other vehicle. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when something gets in a vehicle.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Entered Entity
-
The entered of the vehicle enter. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Vehicle Entity
-
The vehicle of the vehicle enter. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more