Logic · Step
Cancel: an elder guardian curses a playe
Stops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait.
m.on.elder_guardian_appearance.cancel
In a flow
“When an elder guardian curses a player → If something → Cancel: an elder guardian curses a playe”
When an elder guardian curses a player → If something → Cancel: an elder guardian curses a playe
What it does
Stops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.