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Logic · Step

Cancel: an elder guardian curses a playe

Stops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait.

Basic plan m.on.elder_guardian_appearance.cancel

In a flow

“When an elder guardian curses a player → If something → Cancel: an elder guardian curses a playe”

When an elder guardian curses a player → If something → Cancel: an elder guardian curses a playe

What it does

Stops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: stops this from happening, as if it never did: an elder guardian curses a player. Only in a flow that starts when an elder guardian curses a player, before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Often next

Related in Logic

Wires and sockets · Data values · Plans