Items & inventories · Check
The crossbow has charged projectiles
True when the crossbow has charged projectiles. Paper: the item has any charged projectiles.
m.meta.crossbow.has_charged_projectiles
In a flow
“When a player types /kit → If The crossbow has charged projectiles → Answer Yes!”
When a player types /kit → If The crossbow has charged projectiles → Answer Yes!
What it does
True when the crossbow has charged projectiles. Paper: the item has any charged projectiles. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: true when the crossbow has charged projectiles. Paper: the item has any charged projectiles.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The crossbow: wire one in, like Item from Make a crossbow.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.