Entities & mobs · Value
Raider celebration sound
Gives the raider's celebration sound, one of the sound values. Paper: the Sound this entity will play when celebrating.
m.mob.raider.celebration_sound
In a flow
“When a player right-clicks an entity → Answer celebration sound: {node.v.value} → Done”
When a player right-clicks an entity → Answer celebration sound: {node.v.value} → Done
What it does
Gives the raider's celebration sound, one of the sound values. Paper: the Sound this entity will play when celebrating. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: gives the raider's celebration sound, one of the sound values. Paper: the Sound this entity will play when celebrating.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The raider: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Celebration sound Text
-
The raider's celebration sound. e.g. minecraft:ambient.basalt_deltas.loop
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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