Economy · Value
Balance
How much money a player has, from the server's economy plugin (through Vault).
m.vault.balance
In a flow
“When a player uses a command → Answer: You have {node.bal.balance} coins.”
When a player uses a command → Answer: You have {node.bal.balance} coins.
What it does
How much money a player has, from the server's economy plugin (through Vault). It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Economy in the palette.
When to use it
Use it for the server's economy: how much money a player has, from the server's economy plugin (through Vault).
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Balance Number
-
Their money. e.g. 250
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- As text Text
-
Their money, written the server's way. e.g. $250.00
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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