Logic · Step
Cancel witch throw potion
Stops this from happening, as if it never did: a witch throws a potion at a player. Only in a flow that starts when a witch throws a potion at a player, before any Wait.
m.on.witch_throw_potion.cancel
In a flow
“When a witch throws a potion at a player → If something → Cancel witch throw potion”
When a witch throws a potion at a player → If something → Cancel witch throw potion
What it does
Stops this from happening, as if it never did: a witch throws a potion at a player. Only in a flow that starts when a witch throws a potion at a player, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a witch throws a potion at a player. Only in a flow that starts when a witch throws a potion at a player, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.