Scoreboards & teams · Value
Boss bar countdown left
How many seconds a countdown bar has left, and whether it is still running.
m.bossbar.countdown_left
In a flow
“When a player uses a command → Boss bar countdown left of starting → Answer: {node.c.left} seconds.”
When a player uses a command → Boss bar countdown left of starting → Answer: {node.c.left} seconds.
What it does
How many seconds a countdown bar has left, and whether it is still running. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Scoreboards & teams in the palette.
When to use it
Use it when the flow needs to: how many seconds a countdown bar has left, and whether it is still running.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Bar Text
-
The boss bar's name, so later steps can change it, like event or countdown.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses event.
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Values it gives
- Seconds left Number
-
Seconds until it ends, 0 when none runs. e.g. 7
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Total seconds Number
-
How long it was set for. e.g. 10
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Running Yes / no
-
True while it counts down. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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