World & blocks · Check
Can walk through
Whether a player can walk through the block at a location, like grass, a sign or water.
m.world.is_passable
In a flow
“When a player moves to another block → If Can walk through the block ahead → Teleport them.”
When a player moves to another block → If Can walk through the block ahead → Teleport them.
What it does
Whether a player can walk through the block at a location, like grass, a sign or water. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: whether a player can walk through the block at a location, like grass, a sign or water.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.