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Entities & mobs · Check

Has tag

Whether an entity (a player too) has a tag, like boss.

Basic plan m.entity.has_tag

In a flow

“When a player kills a mob → If Has tag boss → Broadcast: The boss is down!”

When a player kills a mob → If Has tag boss → Broadcast: The boss is down!

What it does

Whether an entity (a player too) has a tag, like boss. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: whether an entity (a player too) has a tag, like boss.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Tag Text

A short word to mark it with, like boss or arena_mob.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses boss.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans