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Entities & mobs · Step

Set growing-up time

Set an animal's age in ticks: negative is a baby that many ticks from adulthood, positive is a wait before it can breed again.

Basic plan m.entity.set_age

In a flow

“When a player feeds a baby → Set growing-up time to -600.”

When a player feeds a baby → Set growing-up time to -600.

What it does

Set an animal's age in ticks: negative is a baby that many ticks from adulthood, positive is a wait before it can breed again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: set an animal's age in ticks: negative is a baby that many ticks from adulthood, positive is a wait before it can breed again.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ticks Number

Negative for a baby, 0 for a grown-up, positive for a breeding wait.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses -6000.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans