Players · Value
Player health
A player's health, max health and hunger, as numbers.
m.player.health
In a flow
“When a player uses a command → Answer: You have {node.hp.health} health.”
When a player uses a command → Answer: You have {node.hp.health} health.
What it does
A player's health, max health and hunger, as numbers. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: A player's health, max health and hunger, as numbers.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Health Number
-
Their health now, in half hearts (20 is full). e.g. 14
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Max health Number
-
The most they can have, in half hearts. e.g. 20
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Hunger Number
-
Their food level, from 0 to 20. e.g. 18
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more