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Effects · Step

Play an entity effect

Play a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts.

Basic plan m.fx.entity_effect

In a flow

“When a player uses a command → Play an entity effect: totem on them.”

When a player uses a command → Play an entity effect: totem on them.

What it does

Play a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: play a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

An entity or a player.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Effects

Wires and sockets · Data values · Plans