Effects · Step
Play an entity effect
Play a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts.
m.fx.entity_effect
In a flow
“When a player uses a command → Play an entity effect: totem on them.”
When a player uses a command → Play an entity effect: totem on them.
What it does
Play a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: play a built-in animation on an entity or a player, like the totem pop, a red hurt flash or villager hearts.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
An entity or a player.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.