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Regions & protection · Check

Flag allows it here

Whether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner.

Basic plan m.region.flag_allows

In a flow

“When a player uses a command → If Flag allows it here: build → Do it.”

When a player uses a command → If Flag allows it here: build → Do it.

What it does

Whether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Regions & protection in the palette.

When to use it

Use it when the flow needs to: whether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Player Player

The player to use: leave unwired for the player who started the flow, or wire one in.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Regions & protection

Wires and sockets · Data values · Plans