Regions & protection · Check
Flag allows it here
Whether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner.
m.region.flag_allows
In a flow
“When a player uses a command → If Flag allows it here: build → Do it.”
When a player uses a command → If Flag allows it here: build → Do it.
What it does
Whether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Regions & protection in the palette.
When to use it
Use it when the flow needs to: whether a rule lets a player do something at a location: false when a region there denies it and they are not a member or owner.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Player Player
-
The player to use: leave unwired for the player who started the flow, or wire one in.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.