Logic · Step
Cancel: a shield is knocked down
Stops this from happening, as if it never did: a shield is knocked down. Only in a flow that starts when a shield is knocked down, before any Wait.
m.on.player_shield_disable.cancel
In a flow
“When a shield is knocked down → If something → Cancel: a shield is knocked down”
When a shield is knocked down → If something → Cancel: a shield is knocked down
What it does
Stops this from happening, as if it never did: a shield is knocked down. Only in a flow that starts when a shield is knocked down, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a shield is knocked down. Only in a flow that starts when a shield is knocked down, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.