Elementium Sign in
Contents

Entities & mobs · Step

Set entity sitting

Make a wolf, cat, parrot or fox sit down, or stand up.

Basic plan m.entity.set_sitting

In a flow

“When a player says sit → Set entity sitting on for their wolf.”

When a player says sit → Set entity sitting on for their wolf.

What it does

Make a wolf, cat, parrot or fox sit down, or stand up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: make a wolf, cat, parrot or fox sit down, or stand up.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Sitting Yes / no

On makes it sit.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans