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Players · Check

Has played before

Whether anyone by this name has ever joined the server, online or not.

Basic plan m.player.has_played_before

In a flow

“When a player uses a command → If Has played before {trigger.args} → Pay them the welcome gift.”

When a player uses a command → If Has played before {trigger.args} → Pay them the welcome gift.

What it does

Whether anyone by this name has ever joined the server, online or not. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether anyone by this name has ever joined the server, online or not.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Name Text

The player's name, online or not, like Alex. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Players

Wires and sockets · Data values · Plans