Logic · Step
Cancel: a block feels a vibration
Stops this from happening, as if it never did: a block feels a vibration. Only in a flow that starts when a block feels a vibration, before any Wait.
m.on.block_receive_game.cancel
In a flow
“When a block feels a vibration → If something → Cancel: a block feels a vibration”
When a block feels a vibration → If something → Cancel: a block feels a vibration
What it does
Stops this from happening, as if it never did: a block feels a vibration. Only in a flow that starts when a block feels a vibration, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a block feels a vibration. Only in a flow that starts when a block feels a vibration, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.