Logic · Step
Cancel: a player throws or shoots someth
Stops this from happening, as if it never did: a player throws or shoots something. Only in a flow that starts when a player throws or shoots something, before any Wait.
m.on.player_launch_projectile.cancel
In a flow
“When a player throws or shoots something → If something → Cancel: a player throws or shoots someth”
When a player throws or shoots something → If something → Cancel: a player throws or shoots someth
What it does
Stops this from happening, as if it never did: a player throws or shoots something. Only in a flow that starts when a player throws or shoots something, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player throws or shoots something. Only in a flow that starts when a player throws or shoots something, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.