Starts when · Starts a flow
When loot is made for a chest
Starts when a chest, barrel or mob is about to get its random loot. Change the items to add your own.
m.on.loot_generate
In a flow
“When loot is made for a chest, the steps wired after it run.”
When loot generate → Broadcast {trigger.is_plugin}
What it does
Starts when a chest, barrel or mob is about to get its random loot. Change the items to add your own. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when loot is made for a chest.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Entity Entity
-
The entity of the loot generate. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is plugin Yes / no
-
The is plugin of the loot generate. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- World Text
-
The world of the loot generate. e.g. world
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more