Entities & mobs · Step
Remove everything with a tag
Remove every entity in the world that has a tag, quietly. Players are never removed.
m.entity.remove_tagged
In a flow
“When a round ends → Remove everything with a tag: arena_mob.”
When a round ends → Remove everything with a tag: arena_mob.
What it does
Remove every entity in the world that has a tag, quietly. Players are never removed. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: remove every entity in the world that has a tag, quietly. Players are never removed.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Tag Text
-
The tag to look for, like arena_mob.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses arena_mob.
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Values it gives
- Removed Number
-
How many it removed. e.g. 7
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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