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Entities & mobs · Step

Remove everything with a tag

Remove every entity in the world that has a tag, quietly. Players are never removed.

Basic plan m.entity.remove_tagged

In a flow

“When a round ends → Remove everything with a tag: arena_mob.”

When a round ends → Remove everything with a tag: arena_mob.

What it does

Remove every entity in the world that has a tag, quietly. Players are never removed. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: remove every entity in the world that has a tag, quietly. Players are never removed.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Tag Text

The tag to look for, like arena_mob.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses arena_mob.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Values it gives

Removed Number

How many it removed. e.g. 7

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans