Items & inventories · Value
Map with scaling
Gives the item back with its scaling set to on or off you pick. Paper: this map is scaling or not.
m.meta.map.with_scaling
In a flow
“When a player types /kit → Map with scaling: on → Give the item”
When a player types /kit → Map with scaling: on → Give the item
What it does
Gives the item back with its scaling set to on or off you pick. Paper: this map is scaling or not. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: gives the item back with its scaling set to on or off you pick. Paper: this map is scaling or not.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The map: wire one in, like Item from Make a map.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Scaling Yes / no
-
The map's new scaling.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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Values it gives
- Item Item
-
The item with its scaling changed. Wire it into Give an item. e.g. 1× Map
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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