Starts when · Starts a flow
When a frame or painting is broken
Starts when something (a player, an arrow) breaks an item frame, painting or leash knot.
m.on.hanging_break_by_entity
In a flow
“When a frame or painting is broken, the steps wired after it run.”
When hanging break by entity → Broadcast {trigger.cause}
What it does
Starts when something (a player, an arrow) breaks an item frame, painting or leash knot. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a frame or painting is broken.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Cause Text
-
The cause of the hanging break by entity. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the hanging break by entity. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Remover Entity
-
The remover of the hanging break by entity. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more