Chat & text · Value
Chat wait left
How many seconds until a player can chat again, and whether slow mode applies to them.
m.chat.slow_left
In a flow
“When a player uses a command → Chat wait left → Answer: Wait {node.w.seconds} more seconds.”
When a player uses a command → Chat wait left → Answer: Wait {node.w.seconds} more seconds.
What it does
How many seconds until a player can chat again, and whether slow mode applies to them. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: how many seconds until a player can chat again, and whether slow mode applies to them.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Seconds Number
-
Seconds to wait, 0 when they can chat now. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Slowed Yes / no
-
True when slow mode applies to them. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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