Items & inventories · Value
Armour piece worn
The item a player wears in one armour slot, and whether the slot is empty.
m.inv.armor_piece
In a flow
“When a player is hurt → Armour piece worn helmet → If Empty → Damage extra.”
When a player is hurt → Armour piece worn helmet → If Empty → Damage extra.
What it does
The item a player wears in one armour slot, and whether the slot is empty. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: the item a player wears in one armour slot, and whether the slot is empty.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Item Item
-
The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Type Text
-
Its type, empty when nothing is worn. e.g. minecraft:iron_helmet
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Empty Yes / no
-
True when nothing is worn. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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