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Saved data · Step

Flip a saved on/off

Switch a saved yes/no between true and false. Nothing saved, or anything but true, becomes true.

Basic plan m.state.toggle

In a flow

“When a player right-clicks a block → Flip a saved on/off: player, night_vision.”

When a player right-clicks a block → Flip a saved on/off: player, night_vision.

What it does

Switch a saved yes/no between true and false. Nothing saved, or anything but true, becomes true. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Saved data in the palette.

When to use it

Use it when the flow needs to: switch a saved yes/no between true and false. Nothing saved, or anything but true, becomes true.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

Which entity, for entity. Wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Which block, for block: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Is on Yes / no

True when it is on after the flip. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Related in Saved data

Wires and sockets · Data values · Plans