Entities & mobs · Step
Set entity owner
Make a player the owner of a tameable pet, which also tames it.
m.entity.set_owner
In a flow
“When a player right-clicks a wolf → Set entity owner to them.”
When a player right-clicks a wolf → Set entity owner to them.
What it does
Make a player the owner of a tameable pet, which also tames it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: make a player the owner of a tameable pet, which also tames it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The pet: a wolf, cat, parrot or horse.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Player Player
-
Who owns it. Leave unwired for whoever started the flow.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.