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Entities & mobs · Step

Set entity owner

Make a player the owner of a tameable pet, which also tames it.

Basic plan m.entity.set_owner

In a flow

“When a player right-clicks a wolf → Set entity owner to them.”

When a player right-clicks a wolf → Set entity owner to them.

What it does

Make a player the owner of a tameable pet, which also tames it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: make a player the owner of a tameable pet, which also tames it.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The pet: a wolf, cat, parrot or horse.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Player Player

Who owns it. Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans