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Entities & mobs · Value

Entity from its id

Look an entity up by its unique id, to get it back after you saved the id. Found says if it is still in the world.

Basic plan m.entity.find_by_id

In a flow

“When a player uses a command → Get saved boss id → Entity from its id → Make an entity glow.”

When a player uses a command → Get saved boss id → Entity from its id → Make an entity glow.

What it does

Look an entity up by its unique id, to get it back after you saved the id. Found says if it is still in the world. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: look an entity up by its unique id, to get it back after you saved the id. Found says if it is still in the world.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Id Text

The unique id of the entity, like one saved earlier.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses 00000000-0000-4000-8000-000000000001.

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Values it gives

Entity Entity

The one with that id. e.g. Zombie

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Found Yes / no

True when there was one. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans