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Players · Step

Take a potion effect away

Take one potion effect off a player, like poison or blindness, leaving the rest.

Basic plan m.player.remove_effect

In a flow

“When a player enters a region → Take a potion effect away: minecraft:poison.”

When a player enters a region → Take a potion effect away: minecraft:poison.

What it does

Take one potion effect off a player, like poison or blindness, leaving the rest. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: take one potion effect off a player, like poison or blindness, leaving the rest.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans