Players · Step
Take a potion effect away
Take one potion effect off a player, like poison or blindness, leaving the rest.
m.player.remove_effect
In a flow
“When a player enters a region → Take a potion effect away: minecraft:poison.”
When a player enters a region → Take a potion effect away: minecraft:poison.
What it does
Take one potion effect off a player, like poison or blindness, leaving the rest. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: take one potion effect off a player, like poison or blindness, leaving the rest.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.