Entities & mobs · Step
Set hoglin is able to be hunted
Turns the hoglin's is able to be hunted on or off. Paper: the hoglin is able to be hunted by piglins.
m.mob.hoglin.set_is_able_to_be_hunted
In a flow
“When a player right-clicks an entity → Set hoglin is able to be hunted: on → Answer Done!”
When a player right-clicks an entity → Set hoglin is able to be hunted: on → Answer Done!
What it does
Turns the hoglin's is able to be hunted on or off. Paper: the hoglin is able to be hunted by piglins. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: turns the hoglin's is able to be hunted on or off. Paper: the hoglin is able to be hunted by piglins.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The hoglin: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Is able to be hunted Yes / no
-
The hoglin's new is able to be hunted.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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