Entities & mobs · Step
Set entity health
Set an entity's health to an exact number of half hearts, raising its max if it needs to.
m.entity.set_health
In a flow
“When a player uses a command → Spawn an entity → Set entity health to 100.”
When a player uses a command → Spawn an entity → Set entity health to 100.
What it does
Set an entity's health to an exact number of half hearts, raising its max if it needs to. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: set an entity's health to an exact number of half hearts, raising its max if it needs to.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Health Number
-
Its health after this, in half hearts. Its max grows to fit.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 20.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more