Regions & protection · Value
All flags of a region
Every rule set on a region, one 'flag=value' line each.
m.region.flags
In a flow
“When a player uses a command → All flags of a region spawn → Answer with the list.”
When a player uses a command → All flags of a region spawn → Answer with the list.
What it does
Every rule set on a region, one 'flag=value' line each. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Regions & protection in the palette.
When to use it
Use it when the flow needs to: every rule set on a region, one 'flag=value' line each.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Region Text
-
The region's name, like spawn. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses spawn.
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Values it gives
- Flags list:text
-
Each flag as flag=value, in alphabetical order. e.g. build=deny, pvp=deny
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Count Number
-
How many. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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